D&D Next: The Cormyr Crusade

Creating the party

Creating the Party

Alright, with all that said and done; a brief overview of the character creation process.
We originally started five players in the group and eventually lost one who didn’t have the time due to real life obligations. He might return if we ever make D&D Next our weekly system.



So the group consists of four heroes and yours truly as a GM; currently with a matchup of:

Bjørn the human paladin of the holy triad.
Morgan the human barbarian
Aramill the wood elf druid
And Jason the human rogue

It also featured Baltazar the human mage (who’s now left the group)

(Short races don’t tend to fare well in this group, for some reason)

The rollup system was the 4D6, discard the lowest dice, rinse and repeat for all six stats. I allowed some flexibility to ensure everyone was within 2 of each other when calculating the total of ability score modifiers.
Of the backgrounds, Morgan was a noble with a nasty temper who just so happened to take his three servants along for the ride. Aramill a bounty hunter, so I knew I’d had to make up some bounties for him to visit in every town, and Jason a guild thief.


The campaign gets its name from its rather crude unfolding in the Forgotten Realms kingdom of Cormyr. Mostly because I’ve had a really great campaign in Sembia some years ago, and I’ve always been in love with the Cormyr history and culture. Plus, it features a shitload of greenskins, making it ideal for low level adventures.

The general premise of the story is that the heroes will be chasing down an old forgotten cult that’s been working behind the scenery for a long time to bring the kingdom even further down.

Not huge on new thinking, but the story isn’t what’s most important when we’re simply playtesting.

The story will take them across some of the greatest sights in Cormyr as they chase down the cult and test the system, including some of the more important cities. Each city is a quest hub for them, starting with the small town of Thunderstone which has called for skilled heroes to help out their regent.


I take myself some liberty when it comes to the setting. A lot of towns and cities are anyway described rather vaguely in the 3.5 FR setting (which is what I mostly use), so for example, Thunderstone had recently had a new baron who was ordered to keep track with the trade and make the town prosper despite of the nearby threat from the orcs.


Our plan is to play as long as possible, update the characters as the rules are developed and see how far we get before release. The heroes are allowed to respecc and make changes to their characters as they see fit, and try out as many things they like. Just as I aim to try out as many mechanics and monsters as possible.

Okay, let’s go then!



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